Course Schedule

Find the perfect class time that fits your schedule

Self-Paced Courses

Start anytime and learn at your own pace

Introduction to 3D Modeling

Perfect for beginners. Learn the basics of 3D modeling with step-by-step video tutorials and practical exercises you can complete on your schedule.

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Maya Essentials for Games

Comprehensive Maya training covering modeling, UV mapping, and exporting game-ready assets. Includes over 40 hours of content.

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PBR Texturing Workshop

Master physically-based rendering workflows using Substance Painter. Create professional materials for real-time game engines.

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Organic Modeling Techniques

Learn sculpting and organic modeling for characters and creatures. Covers ZBrush fundamentals and advanced workflows.

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Hard Surface Modeling

Create mechanical objects, weapons, and vehicles. Learn precision modeling techniques for industrial and sci-fi assets.

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Game Engine Integration

Export and optimize your 3D models for Unity and Unreal Engine. Learn level of detail creation and performance optimization.

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Class Information

Class Duration

Live sessions typically run for 2 hours, twice per week. Self-paced courses offer flexible access to all materials with no time restrictions.

Class Size

We maintain small class sizes of 15-20 students to ensure personalized attention and meaningful interaction with instructors.

Prerequisites

Most foundational courses require no prior experience. Advanced courses may require completion of prerequisite courses or portfolio review.

Recordings Available

All live sessions are recorded and available for review. Access recordings anytime during the course and for 30 days after completion.

Inside the virtual studio

Experience-led scheduling

Move between peer critiques, lab time, and instructor office hours without losing momentum. Sessions are paced to mirror real production cadences.

Office hours Live critiques Build weeks

Weekly critique circuit

Share work-in-progress models and get timestamped feedback aligned with game art standards.

Live

Production sprint weeks

Dedicated build windows for baking, look-dev, and final engine checks before showcase.

Focus

Ready to Get Started?

Join thousands of students learning 3D modeling for games

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